Age of Empires Series Wiki is a FANDOM Games Community. Most of the citys 100,000 inhabitants were murdered. On the verge of destroying the Ottoman Empire, he turned again suddenly. A Burmese Battle Elephant + Skirm + BBC slow push could also be surprising for a greedy Mongol enemy, but by the time you get to this costly combo, Mongols can take map control and start pushing your base with Mangudai. However, the lack of Plate Barding Armor and Ring Archer Armor make their mounted units less durable than they might appear. Though I guess I usually accompany that with a Mangudai tsunami.. Their bonuses are really good, but I just can't seem to use them effectively. Their unique unit is the Magundai, a special cavalary archer that runs and shoot faster. Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. Since it spans a greater time period and covers a much wider area than Age of Empires, the game play takes a long time and can easily become boring. 120. 18. r/aoe2. Eagles (especially Incas and Mayans) can absorb arrow fire from Mangudai and snipe Siege (especially Aztecs). The biggest issue when it comes to heavy cavalry is that both Mangudai and Hussars are faster than them (except Cumans!!!). What an absolutely epic effort. Cavalry Archers and Mangudai fire 20% faster Like literally every game and it's the only non-siege unit they make. Well start considering cavalry (+Camel) units. The Mongols also have access to powerful siege weapons. In general, any melee unit that is slower than Mangudai or ranged unit outranged by Mangudai will have a hard time countering them, and their use will become situational against Mongols. Mongols just have 400-550 more Food than everybody else automatically. Opinion and thoughts on . Siege becomes a far worse option, since Mangudais attack bonus vs siege renders Rams, Onagers, Heavy Scorpions, Trebuchets, BBCs and some Unique Units very weak against them. . Their unique unit, the Mangudai, is a Cavalry Archer with a bonus against siege weapons. Turks artillery for a longer range and Houfnice upgrade for Bohemians could help with the survival of BBCs. Of course, units that are faster than Mangudai dont care too much about micro, but the rest of them are slower and can be hit-and-run forever. Mangudai attack bonus against siege weapons reduced to +1. After that, theyll need to secure your resources, get at least a second castle, and advance to Imperial while raiding with Mangudai. Hunting bonus - This is the best, specific bonus in the game. For the Goth flood, Huskarls and Halberdiers should be spammed, and push back Mongol units. What is so great about it? This article is about the civilization in. In 1402 he defeated a large Ottoman Turk army near modern Ankara. Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them, making Malian Pikemen more threatening to their core units (Hussars, Cavalry Archers, and Mangudai). Here, infantry meatshield in front of Longbows can work well, since theyll still be out of range of Mangudai. Verteidigung in age of empires ii: Source: dfgames.net. I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. Le grand dbat : Le variant Omicron bientt majoritaire, campagne pertur Answer (1 of 10): Mongols is an absolute delight to play with. They are also the only civilization that lacks all Imperial economy technologies. Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. Mobility here becomes a nightmare because they can separate 3-4 units from their main army to cripple your economy. Here, Mongol Hussars become a problem, because they kill easily Skirms, while tanking fire and not allowing you to aim for Mangudai. Aoe2 Arena Build Order.This video is a arena build order guide for a Mongols castle drop with Mangudai to follow up Arena. Bottom. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. The problem is that Mangudais bodyguards, Mongol Hussars, will stand between our Hussars and the Mangudai. The rest of the units are shown, just to give an example of how effective they could become if they happen to engage Hussars or Mangudai, but its likely that the best they could do, as I said, is protecting siege under a Castle from Mongol Hussar sniping. Looking at numbers and seeing how easy they are to mass, Camels pose a threat to the Mongol army composition. No spoiler here, Italians have a great answer to Mongols in Genoese Xbows. While we all agree that the best way to beat Mongols is a strong push on Castle Age or early Imperial before they mass 20+ Mangudai, many of us dont have the ability or confidence to carry out effectively a Castle Age push. I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. Well delve into different army compositions for each of the civs that could give you a chance of victory. Coustillers and Konniks have potential to deal damage, but again, just 2 base pierce armor doesnt justify their cost against Mangudai. Arbalesters have the advantage of outranging Mangudai, thus getting the first hit. Create an account to follow your favorite communities and start taking part in conversations. Chukonus have a difficult micro and lower range but strong power, so they must be supported by Chinese Cavalry (I suggest Camels or Light Cavalry here). 15 Skirms cant fight 15 Mangudai. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. I know this is true for a lot of civs, but the Mongols just feel like an especially expensive civ to play. Again numbers and an insane micro will be needed to take a fight like this effectively. THE MONGOLS BONUSES AND UNIQUES Cavalry Archers fire +20% faster Light Cavalry +30% HPs Hunters work +50% faster Team Bonus: Scout Cavalry +2 LoS UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer UNIQUE TECH: Drills: Siege Weapons move +50% faster WONDER: Pleasure Tent? The five campaigns revolve around a powerful leader in history: Check the table of contents to begin reading the walkthrough and strategies for each mission. In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. Mamelukes are still weaker (0 pierce armor), and even with their amazing performance against Hussars, I havent considered them. Age of Empires Series Wiki is a FANDOM Games Community. Press J to jump to the feed. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. His ambition was to rule all lands between the oceans (Pacific and Atlantic) and he nearly did so. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. I tried it for the last couple age of empires 2 hd persian strategy of days and winning rate was very low at around 40% with broker cedar finance. Your Hussars will die (unless you use exclusively Scorps) but so will your enemy's units. Yeah, making mangudai and siege really hammers your economy (esp. Age of Empires 2 Definitive EditionAge of Empires 2Age of empires The Age of KingsBritonsByzantinesCeltsChineseFranksGothsJapaneseMongolsPersiansSaracensTeut. When playing a random map game against the computer, the player may encounter any of the following Mongol AI characters: The Mongols were nomads from the steppes of Central Asia. The Mongols' navy only lacks Dry Dock, so in water maps, they are well prepared, but they do not have any buffs, and it is preferable that they stay dry. Hello everyone, and welcome to my guide a community effort I'm undertaking, to move some of the best works of the original Age of Empires 2 (Steam Edition) to the Definitive Edition. It is also important to notice that you can in many cases risk losing lots of Hussars to snipe Mongol siege, and Blast Furnace becomes very important in these cases. Trebuchets can be used in the same way, although less effective against units. Finally, Janissaries seem a sensible option, being tankier than HCs and outranging Mangudai. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. Lets take a look on them. The light cavalry is good as a "meat shields" or to do suicide kills on enemy siege. The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as its purpose is to transport foot soldiers to the other side of an enemy wall. Stupid China. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. Like most Age of Empires II strategies, there are plenty of versions of the same build order that people try out depending on civilization, enemy, and map layout. Stable units and Pikes/Halbs can be put in the front of them to engage with Hussars. This page was last edited on 9 July 2014, at 16:48. This makes the Mongol army very mobile. Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. Help us expand it, and you get a cookie. 10 villager builds house and lures boar. Dont be too harsh on me if I made a mistake. Reddit and its partners use cookies and similar technologies to provide you with a better experience. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Walkthrough&oldid=716576, William Wallace (Scottish, tutorial campaign), Barbarossa (Holy Roman Empire - Alliance of German Countries). I consider that all civs mentioned in the table could fare fine against Mangudai if they engage them alone, except Teutons, of course. Because today we are going to be looking at those exclusive and fascinating tricks along with real-time examples. IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. Finally, we must pay attention to gunpowder. They pretty much have no real weakness. < Mongols (Age of Empires II) Edit Civilization Technology tree Strategy Contents 1 Overview 1.1 Civilization bonuses 1.2 Unique units 1.3 Unique technologies 2 Tech tree key 3 Military 3.1 Barracks 3.2 Archery Range 3.3 Stable 3.4 Siege Workshop 3.5 Castle 3.6 Dock 3.7 Monastery 4 Defensive structures 5 Research 5.1 Blacksmith 5.2 University As a result, I set out on a goal to make learning Age of Empires 2 easier, the inspiration for AOE2Guide - a compendium to encourage players to improve their skills and become more confident at the game. For that, This build lets a Mayan player fast castle and immediately place a castle and a second town center, with steady production of Plumed Archers and a third town center being, The Huns. With 12 attack, a bonus against Cavalry Archers, and discounted FU Hussars, Berbers become the anti-Mongol in late game. For more information, please see our So the question is, what other strategies or army comps are at least viable with mongols? The attack bonus against rams is removed. This is the first example of how well Mangudai and Hussars complement each other. the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). . I don't know 5 or 6 fully upgraded Mongol rams loaded with fully upgraded champions smashing through a wall and then just destroying everything in their path in seconds is pretty incredible. So now I'm in this situation of wanting to play mongols but trying to avoid mangudais (unless they go siege or pikes or smth when mangudais is definetly the way to go) or at least make them part of an army composition. In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths). They do everything. Update 47820 slightly nerfed the speed of Mangudai, making it a bit harder for them to kite enemies. Players can scout a much larger area of the map in the same time and may thus get an edge over the other team in terms of resource locations, map layout and position of enemy bases. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. Manage all your favorite fandoms in one place! Brilliant work and I hope you keep enjoying the game for many years to come. Hussars are not going to be able to stand up against Paladins but they're way cheaper and you can put a glob of them in front of your siege weapons to hold enemy units in place while the Onagers take pot shots. The Berbers' Genitour is a great asset for the Mongol army, because it can keep up with the fast Mongol units (unlike the slower Skirmisher) and it fires 25% faster. In the Feudal Age, you can get 400-500 Food from Deer very, very rapidly. Aztecs is a bit more challenge, but can still win due to moving speed of all . Returning to another chess analogy: everyone knows the Queen is the best piece on the board. The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. But the Gold medal here goes to Genoese Crossbowmen, who have a huge bonus attack against both Mongol units, while tanking hits a bit better than Arbalesters, Longbowmen or Chukonus. Age of Empires II Microsoft Corporation. This is not as effective in earlier ages, as weaker units (such as skirmishers and onagers) can outrange them.The Mangudai is like all archers most effective when used in large masses. Conquistadors can be microed, but Mangudai outrange them, and both Mongol units are faster than them. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the very early game for scouting, and higher hit points (and in the Definitive Edition, with Steppe Lancers affected by the HP boost). In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. That means that many units could in theory kill 1v1 an unmicroed Mangudai easily. Mangudai + Siege Rams + Siege Onagers. The map is Ravines where hunting is aplenty for the ravenous. They also have access to all cavalry units and technologies except for the Paladin. So take a seat and grab some popcorn. Find out more about this popular map, its meta, and what to expect going in. Seeing as the Mongols utterly destroyed a Teutonic Army like..back in Nam, they most likely were created to do such a thing, (Actual Source http://en.wikipedia.org/wiki/Battle_of_Mohi). In general mongols are really fast up to feudal with their amazing hunting bonus so you want to use that most of the time by going very fast into scouts or towers making use of the food or fast up time. This page is a stub. The Mangudai, being a Cavalry Archer with an attack bonus vs Siege, counters all types of siege units, even the siege from prominent siege civilizations (like the Celts, the Khmer, the Koreans, the Ethiopians, the Portuguese Organ Gun, the Tatar long range Trebuchet, etc.). Hussars and Mangudai are very reliable eco raiders and with little micro can harass vill working sites. You need lots of them. In 1260 a Muslim army of Egyptian Mamelukes (warrior slaves of high status) defeated the Mongols in present-day Israel, ending the Mongol threat to Islam and its holy cities.Kublai Khan, another grandson of Genghis, completed the conquest of China in 1279, establishing the Yuan dynasty. The Mongols are a civilization in Age of Empires II and Age of Empires IV . 1- Tree Hop. They have access to all siege weapons except for the Bombard Cannon, giving them a strong offensive edge. Will we finally learn how to defeat the Mongols in the Imperial Age? I just want to give a bit of brainstorming to people who think that when Mongols get to Imperial Age, the game is forfeit :-). In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). Ill show it in numbers, considering the most important upgrades and particular bonuses. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. Clicking on the icon links to the corresponding page. Serjeants and Champskarls get 8 pierce armor, but that only means soaking a higher number of arrows before dying. The Mongols have a campaign devoted to their civilization: Genghis Khan. Unite the fractious tribes of the Mongolian steppe and lead vast mounted hordes to the edges of the known world. Dont misunderstand me, letting Mongols get to FU Mangudai and Hussars is very close to a GG, but there may be something that could be done to leave this push ineffective. Its likely that the Onager will only have the chance to shoot once, before Mongols melt it. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. The Tatars are a Central Asian civilization introduced in Age of Empires II: Definitive Edition. In this category also fall Genitours, who can also chase Mangudai and have a big attack bonus against them. Cav Archers bonus - There's no real way to use this effectively. Mongols can answer Goth Flood with their own FU Chanps and zoom Scorps, but its not a super favourable matchup at that point. This Age of Empires 2 guide will help you understand these situations to win more often. Overall, the Mongols are a solid civilization that is great in the early and late game, but struggles during the mid-game. He took Beijing in 1215 after a campaign that may have cost 30 million Chinese lives. The Mongol units can be very cost effective or battles can end in disaster. The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry Archers and Mangudai, they get cheaper Camels that can counter their Light Cavalry, and cheaper Light Cavalry that can counter their siege. At some point, theyll need to start mining stone. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. However, the in-game pronunciation seems sometimes to lean towards an Inner Mongolian accent. On the water, the lack of Dry Dock is really unfortunate, since it means their ships miss out on an important speed boost. With their higher LOS for scout cavalry line, they can lose a little time pushing deer to the TC to get a massive food eco advantage. The Mongols have the fastest Feudal times with the same build as everybody else, and then after that there's Deer. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. This is of course before the game enters into the trash wars. In-game, the Mongols are specified as a cavalry archer civilization. They have many bonuses that allow them to move fast and hit very hard when used effectively. They would fare excellent against Hussars and Siege, but Mangudai just would outrun and kill them (2 pierce armor). Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding.
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