RadAway (or another chem that reduces radiation damage) must be applied using the First Aid action first before anything else can be done. Deal 16,000 damage with pistol grip energy weapons for one rank and 25,000 damage with rifle grip energy weapons for the other. Kill 50/100 robots (glitched; rank is misreported to player, rank 3 is unachievable). -Old World Gourmet: You get some bonus health out of specific food and drink items. There is also a dial in the upper-left of the Pip-Boy that shows the approximate radiation level. Combined with the fact that there are few areas with a high enough radiation level to warrant such resistance, there is no pressing need to take it. Smattzilla. player.setav speedmult X Where X is your speed. The player can craft workbench items through Veronicas dialogue. -Ferocious Loyalty: This perk looks pretty bad on paper because it is bad outside of a companion build. Eliminates negative effects of consumption and addiction to. Requires Nuka World DLC. Receive 15 Mysterious Stranger or Miss Fortune visits. -Search & Destroy: You can't take EDE with his perk so dont take this perk simple as. That being said if you aren't a nerd who plays this game way too much and doesn't know where all the mines are then this perk is a solid C tier. -Ain't like that Now: You attack and regenerate AP faster on top of gaining immunity to critical hits. 2 days), the level drops again by 90%. In Vault 101 on July 13, 2268, the public announcement system reported the level of radiation, "Current radiation level - 0 rads, as always. Reloading in the heat of battle can be annoying, but there are many other great perks to be chosen. Manage all your favorite fandoms in one place! +4 Luck for 3 minutes upon finishing a battle with less than 25% health; immunity to critical hits, +50% critical damage. Take to make OWB easier. With this perk, one's radiation resistance improves by 25%. -Black Widow/Lady Killer/ Cherchez La Femme/Confirmed Bachelor: These perks would be in D if not for the fact the LV 2 perk pool is pretty terrible all around. -Hunter: On crit you do extra dmg to the easiest enemy type in the game as "creature" only counts things like bighorners or molerats. -Travel Light: Being able to move around the wasteland faster is a nice for quality of life plus it makes you more efficient at kiting out melee enemies. Raul's rate of fire with revolvers and lever action firearms is increased by 33%. If you don't feel like sprouting extra limbs or going ghoul, Rad Resistance is a fantastic perk choice. This is important because some weapons do pure radiation damage that ignores radiation immunity. Hit level 50 faster so you spend less time getting molested by enemies that scale harder than you do. -Grim Reaper's Sprint: Get some of your hard earned AP back after killing someone. Furthermore, neutron radiation absorbed by the soil contributes to a secondary source of radiation. Armor mods (Treated, Resistant, Protective, Shielded) offer increasing Radiation DR. Thus after 7 hours, the residual fission radioactivity declines 90%, to one-tenth its level of 1 hour. This rad count causes the effect of "radiated" to appear. -Long Haul: Makes inventory management easier by allowing the player to teleport to vendors whenever they pick up too much loot. You never feel it until it's too late. -Sneering Imperialist: Makes you better against some of the weakest human enemies in the game, yay. Ranks Fallout NV perk tier list (complete and revised) This is my comprehensive perk tier list including traits and companion perks. +10% damage and +10% V.A.T.S. -Better Healing: You get to heal a whole 20% more from all consumables. IMO VATS is pretty bad in this game so the usefulness of this perk is limited. Keep holomessage from Elijah after Veronica unlocks it. You also have more efficient recycling recipes available at workbenches. -Implant GRX: Turbo is OP enough, but FREE turbo is even better. This perk does not heal limbs. -Robotics Expert: Would be in D if not for robo scorpions being one of the most annoying enemy types on the planet. +1 Luck, Strength, Charisma and Intelligence for 60 seconds each time a corpse is consumed. [27][28], Some humans may also become mutated by radioactive exposure. Doesn't count against the Endurance limit of original implant perks. The Pip-Boy 3000's dosimeter will appear in the upper right during exposure. Radiation damage inflicted by food or drink cannot be reduced by location DR. Your attacks do 75% less damage to companions. You have come to understand night stalkers. When you're in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose Karma. For example, Set Lasers for Fun increases the odds of scoring Critical Hits with energy-based energy weapons; to earn the perk, a player character must do 16,000 points of damage with one-handed energy weapons over the course of their game. -Gunslinger: VATS is pretty bad in FNV but this perk helps make it slightly more playable. Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds. S: Ain't Like That Now, Just Lucky I'm Alive. Pure radiation damage is rare. Only regular perks may be selected during level up. -Ninja: Makes sure your melee sneak attacks kill enemies while also giving a small crit chance boost. To counter how easy it was to max out the player character's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced. White Legs' Perception is effectively decreased by 3. so that would require testing if you plan on taking both. Reaching 0 HP with radiation damage means the character is dying from radiation poisoning and cannot be stabilized until radiation damage is removed. 10 ; Fallout 76 CC-00 Power Armor. 2. Combine this with Logans Loophole and Chemist and you turn shitty critter meat into a powerful supplement. Even without the game's DLC packs, there are plenty to pick from. Also the +5 DT against melee enemies is helpful for tank and melee builds. Form ID The Endurance stat encompasses a lot of skills and perks in Fallout: New Vegas. Any living creature you kill (people included) has a 50% chance to drop blood sausage or thin red paste which are decent healing items that sadly do not count as food for hardcore. Radiation damage inflicted by weapons can be reduced by locational radiation damage resistance. Even legendary enemy mutations or the resethealth console command will restore health only up to any limits from radiation poisoning. Rad exposure is usually limited; only very rarely will zones be so irradiated that venturing into them results in a quick death. -Action Boy: Grants 5 agility worth of AP, but unlike agility it does not make you reload faster. Now. [6], The prevalence of radiation in the post-War world is due to fallout, deposited by nuclear explosions. You can get wonderglue from vendors or Muggy in the Sink and burnt out books are everywhere. While the special loss from rad poisoning sucks, the quality of life improvement from never needing healing items (outside of doctors bags) is quite large. Ghouls are also uniquely healed by radiation damage. -Tunnel Runner: Moving faster is always nice and when stacked with other movement bonuses you can almost sneak at your full running speed. -Hand Loader: Allows for crafting of hand loader ammunition which is a significant upgrade to the default ammo on most weapons. -Rad Resistance: Unless you plan on being Rad Man of Rad Land don't take this perk, radiation is a non issue. This perk also makes you less accurate in vats while decreasing AP costs, useful for packing in headshots on a nearby enemy. The condition of weapons and armor decays 75% slower. Your crouched movement speed is increased by 20%. Temporary cloud protection, take 25% less damage. Rad Absorption is a perk in the Fallout 3 add-on Broken Steel and in Fallout: New Vegas. Every 24 hours you get 5 consumables with 1 rad/sec for 20 sec 5 consumables with 5 rad/sec for 20 sec Requirements Lonesome Road since I used one of the meshes. -Tribal Wisdom: Eat the bugs to save the planet, bigot. You could combine both the cannibal perks and I would still chose Here and Now over the cannibal perk. -Comrader-E & Enhanced Sensors: Comrader-E when all holotapes are obtained grants weapon repair, energy cells, 2DT, extra beam weapon damage and a 5% vats hit chance all for walking around with the flying metal meatball. This changes the Ghoulish perk to make it more interesting and make it more of a role play option. Top 10 Worst Perks to Have in Fallout: New Vegas (Worst Perks Guide) #PumaCounts VinylicPumaGaming 454K subscribers Subscribe 875K views 5 years ago Link to my Twitter:. The -25% crit chance from enemies is also useful, making light armor better defense against high crit enemies since crit dmg ignores DT. Nuclear weapons that explode close to the ground (groundbursts) will typically elevate a large amount of dirt and other debris into the atmosphere. Implant Radiation Perk. You gain one additional skill point for reading books and double the skill points for reading magazines. However, radiation will continue to build up in the person's system, and can still kill them at the fatal threshold as normal. Combine this perk with Run n Gun and you've got yourself a slippery gunslinger. The rule is accurate to 25% for the first two weeks and is accurate to a factor of two for the first six months. -Stonewall: Knockback is just as deadly to the player as it is to the enemy so making yourself completely immune to it takes away a lot of the danger from certain encounters. RETENTION. Please enjoy and leave me a comment if you would like to see anything else ranked. The Super Mutant works differently also, as he gains 1 XP per point of radiation he takes, but still takes the rad damage. i was actually looking forward to this perk, as i loved Rad Regeneration from FO3. -Super Slam! : Allows melee builds to stunlock their enemies until they die. Fallout: New Vegas Massive lag from Glowing Ones/glowing radiation goop DeathSnipe777 7 years ago #1 So I'm having a problem. Radioactive contamination is the chief delayed effect of nuclear weapons, as it results in the creation of radioactive material with half-lives that range from days to millennia. Radiation is made up of energetic subatomic particles, atoms moving at high speeds, and electromagnetic waves on the higher spectrum of energy. +5% overall damage; more violent death animations. There are 86 regular perks included in the base game of Fallout New Vegas. For example, Lorenzo's Artifact has a radiation damage component that does pure damage. The necessity of this perk is questionable, since it is trivially easy to temporarily boost radiation resistance to the maximum with Rad-X and various radiation-resistant armor. Only Nuclear Physicist appears to increase radiation poisoning. Upon getting any sort of radiation sickness, health regenerates, the effect becoming more powerful with every threshold reached. attributes drop at certain thresholds, and radiation poisoning kills the Wanderer at 1000 rads. After 7*7 hours (49 hours, approx. Raul, return to the way of the vaquero ending of. If a character's maximum HP is reduced below their current HP total, then their current HP is reduced as well. Nuff said. This is due to the nature of nuclear fission used in the bulk of nuclear weapons during the Great War. Combine this with Travel Light for even better kiting. Information included may not meet. This also boosts True Police Stories from +5% to +10% crit chance making this perk a good choice for crit builds. The add-on The Pitt introduces the most irradiated food item in the game, Slop, having 25 rads per serving. The perk remains in effect so long as the companion is currently following the player character. While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance. The reason I say small crit chance boost is because Ninja only multiplies your current crit chance by 1.15, it does not add a flat 15% to your critical chance sadly. Deal +3%/+6%/+10% damage to mutated animals. Note: I am not including DLC companions into this list because they are mostly irrelevant and the time you get to travel with them is incredibly short. -Vigilant Recycler: Same principal as hand loader but for energy weapons. Head can no longer be crippled, +25% resistance to chem addiction, +5% DT (min +1). After 7*2 days (2 weeks) it drops a further 90%; and so on for 14 weeks. player.modav radiationrads 40 The rads value is now 80, but that value comes from two different pools. For each crippled limb you have, you do an additional 10% damage. At max level, it will cause instant death. A dose of the chem Rad-X also grants the player a radiation resistance based on his or her Medicine skill, but the effects do not stack. The advanced radiation suit is a suit specially designed to stop radiation. Rad Resistance allows you to -- what else? is increased by 25%. remnants power armor) to save a ton of money on repairs. Short-lived isotopes release their decay energy rapidly, creating intense radiation fields that also decline quickly. However, exposure to ionizing radiation, specifically gamma rays, results in damage to living tissue or hazardous mutations.[1]. The mixture thus quickly becomes even more complex, some 300 different isotopes of 36 elements have been identified in fission products. +25% damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. But which one are we most worried about? Combine this with the fact glasses are useless (bar lucky shades), conflict with useful headgear and that perception sucks and you have zero reason to take this trait. Regain +20% more health from all consumable sources. -Rapid Reload: The faster you can reload, the faster you can get back to shooting enemies resulting in a decent DPS boost during fights that go beyond a single reload. One thing to note is the critical bonus granted by this perk is NOT effected by your weapons critical hit multiplier, which sucks for weapons with high crit multipliers like the AER14 prototype but is absolutely broken on weapons with small critical multiplier like the Gatling Laser. Halved spread with one-handed ranged weapons while walking or running. When atoms fission they can split in some 40 different ways, producing a mix of about 80 different isotopes. A majority of ghouls are little more than shambling corpses, while a minority retain their faculties. You can also take EDE with any companion besides Rex who has a terrible perk so just run EDE all the time. -Unstoppable Force: If this perk prevented melee stagger from hitting a blocking enemy it would be C tier but it doesn't so it gets D tier. Not a necessary perk with proper inventory management but Fallout games turn everyone into hoarders so go ahead, take this perk and carry around 20 miniguns nobody can stop you. You get this perk just as you reach the level cap for Logan's Loophole but won't be able to take the second rank, which is OK because Logans Loophole buffs GRX to make up for your loss. Regardless, this perk is mandatory in critical builds so take it if you're running one of those. Deal +3%/+6%/+10% damage to mutated insects. -Toughness: You become harder to kill simple as. This perk makes VATS Plasma a viable option but outside of that specific build there is no reason to take this perk. Fallen Rock cave terminal entries; terminal, Year 2078. Radiation only applies to the player: Any non-player characters do not gain rads. Similar to Fallout 4's radiation mechanics, radiation damage in Fallout: The Roleplaying Game decreases the total maximum HP pool of the character when they have taken radiation damage. 20 isn't a ton but it's better than nothing. Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels. The health regeneration kicks in when the Courier gains radiation sickness and becomes more powerful depending on the severity: They will still die on reaching 1000 rads. The dialogue options they grant usually have other ways of resolving themselves and the DPS bonus isn't really that noticeable. First kill 125 enemies with melee weapons. By using a decontamination chamber such as inside the, Astoundingly Awesome Tales - Giant Insects Invade! Being over-encumbered no longer prevents you from using fast travel. You gain a non-addictive subdermal turbo (chem) injector. Radiation poisoning is the more common type; for example, it is the effect on all "irradiated" legendary weapon prefixes and the gamma gun. Since most weapons will overkill your enemies by a significant amount, this perk doesn't even decrease time to kill in most fights and even if it does the maximum amount of time you will save is 5%. -Mile in their Shoes: The buff it gives is bad so the perk is bad. Items with a weight of two pounds or less now weigh half as much. As such, nuclear fallout is usually deposited completely within months at the most. In the off chance you do stuff 800 iirradiated foodstuffs in your mouth and want to stuff 800 more just take a radaway or give a doctor like 3 dollars and boom you're good. Ranks: 1. Radiation is an environmental hazard in Fallout: New Vegas. Unless you're looking to suck down some sieverts, I recommend we move out. Remnants Power Armor is the best power armor in terms of DT in Fallout New Vegas. -Jury Rigging: Makes repairing your weapons (and more importantly armor) much easier, and it should for a whopping 90 repair requirement. Useful if you want your character to be a master of everything. super mutants) and resistance (present in high quantities on e.g. Very useful for grenade and explosive builds. -Wild Wasteland: Grants access to the Alien Blaster which is a pretty solid weapon, but due to its limited ammo you will only be using it against tougher foes. These isotopes vary widely in levels of stability; some are completely stable while others undergo radioactive decay with half-lives of fractions of a second. -Animal Friend: You won't be attacked by the weakest enemy type in the game. The yield of a modern strategic warhead was, with few exceptions, typically in the range of 200-750 kT. Fallout Wiki is a FANDOM Games Community. This implies that this armor will require you to repair it often and we don't recommend it without the Jury Rigging perk. While irradiated you regenerate AP faster up to a 50% boost at the 800-900 AP range which is quite good for a VATS build. As you go through the increasingly devastating stages of radiation sickness, you will regenerate more and more health. The DT does scale with your survival skill and you can stack both whisky and wasteland tequila for a 15 DT defense bonus but this is still lackluster compared to other perk. -Them's Good Eatin: This perk is cannibal but playable. I do not know how this perk stacks with Atomic! Fallout: New Vegas is the first game in the series to have perks that affect the party as a whole. Life Giver (Level 12, EN 6 Required) ? The character has a hidden radiation ("Rad") count that can be checked with a Geiger counter. All of the regular base perks in Fallout New Vegas are below. Combine this with the fact it doubles the duration for ALL consumables (food, chems, stealthboys, magazines, ect) and you have a ridiculously powerful trait. It is also more durable (25 item HP, compared to the ordinary radiation suit's 15) and has a higher DT (8 rather than 4 . Download: Manual; 0 of 0 File information. This means that some of the Fallout 3 perks can be added to the characters in Fallout: New Vegas with console commands, even though the associated quest does not exist in the game, like Barkskin, or Wired Reflexes. Deal +3%/+6%/+10% damage to super mutants. This Perk raises your Hit Points by 30. The total number of implants one can receive is equal to the Endurance statistic. Fortune Finder: In New Vegas, most of your money isn't going to come from looted containers, but sold weaponry. Fallout is a series of post-apocalyptic role-playing video gamesand later action role-playing gamescreated by Interplay Entertainment.The series is set during the 21st, 22nd and 23rd centuries, and its atompunk retrofuturistic setting and art work are influenced by the post-war culture of 1950s United States, with its combination of hope for the promises of technology and the lurking . Due to its nature, radiation cannot be detected by human senses, requiring special instrumentation, and is used in a variety of applications both civilian and military. -Mad Bomber: Allows you to craft custom explosives to rein terror on the Mohave if that's your thing. For example, the effects of surgical implants are counted as special perks, which are unlocked once the implant is purchased. -Silent Running: Makes you sneak even sneakier. Your eyes adapt quickly to low-light conditions. Even just fast traveling can result in a full health bar. -Explorer: Maybe this would be a useful perk if the internet didn't exist, but the internet does exist and you can print out a map of the Mohave for free. [9], After the Great War, radiation has decayed to a habitable level. Shame the interface for workbenches and reloading is borderline unusable. Doesn't help you see at all just makes everything less pleasant to look at. player.addperk [perk code] - get perk (see table below for codes) player.addspell [perk or aid code] - get perk or aid (see table below for codes) player.setlevel [number] - set level rewardXP [number] - add XP rewardKarma [number] - add Karma addtagskills [number] - add tag skill points modpca [attribute] [number] - increases SPECIAL stats This rule states that for every seven-fold increase in time following a fission detonation (starting at or after 1 hour), the radiation intensity decreases by a factor of 10. The rule of sevens corresponds to an approximate t^-1.2 scaling relationship. -Friend of the Night: Makes your whole screen tinted blue when it turns night. This perk also trivializes Dead Money so take it if you struggle with that DLC (but don't use any of the autodocs since they will cure all your rads.). This 3% crit is also effected by your weapons critical hit multiplier making it a solid choice for crit builds, but not a mandatory one. Gives a lot of power for its skill requirement so just by getting 50 sneak and grabbing this perk you can make any build semi-stealth. Unfortunately, Raul's default firearm is not boosted by Old Vaquero meaning you have to arm Raul and load him with ammunition for this perk to be effective, I recommend La Longue Carabine. This perk can still be taken if you want to be a super sniper but its not as useful as its counterpart. Notes The necessity of this perk is questionable, since it is trivially easy to temporarily boost radiation resistance to the maximum with Rad-X and various radiation-resistant armor. +2 Strength and +1 HP per second while outside, from 6:00 A.M. to 6:00 P.M. You do an extra 15% damage and have a 10% extra chance to critically hit with any laser weapon. Requires THAT BEING SAID, you can manually trigger this perk by consuming coyote meat since it will irradiate the player for 3-9 seconds per steak. At yields of less than 100 kilotons (kT), the fireball does not reach above the troposphere and remains within precipitation regions. -Piercing Strike: Armor stops your damage so take piercing strike to stop their armor. In combat, you do 75% more critical damage against animals and mutated animals. Nearly any puddle of filth-infested liquid will contain at least some rads per second, while most of these similar puddles in Fallout: New Vegas do not contain any rads at all. F: Junk Rounds, Friend of the Night, In Shining Armor. Rads can be flushed by: Radiation can be resisted by equipping certain types of apparel, such as radiation suits or power armor. It covers the entire body, making it impossible to wear a helmet or glasses with this clothing. -50% radiation taken from food and water sources. D: Animal Friend, Mr Sandman, Miss Fortune, Mysterious Stranger, Night Person, Fight the Power! This is just cannibal for bugs. Food items or beverages that reduce radiation damage cannot be applied using First Aid. Unfortunatly, for full auto melee weapons all this perk does is decrease the windup time, your chainsaw will not do more dps when revved with this perk. Also the crit bonus effects all critical damage not just sneak attacks. It basically builds up in your system. Moreover, since this directly affects maximum health, this is damage that can't be healed. All of your weapon reloads are 25% faster than normal. Overview Fallout: New Vegas uses the same radiation mechanics as Fallout 3, and retains several of its perks, such as Lead Belly, Rad Resistance and Rad Absorption. Ghouls have a chance to become a glowing one or a glowing feral due to the accumulation of radioactive poisoning, subsequently emitting radiation and lacking body heat. Chems, firearms & ammunition within a short distance are highlighted when you zoom in. -Certified Tech: The crit chance on this perk does not work and the bonus loot on robots is irrelevant, especially by the time you hit lv 40. Repair any item using a roughly similar item. In irradiated areas, +25% move and attack speed, +2 DT, +2 ST. With excess rad level, AP regen scales from 1.1 times to 1.5 times normal. The additional point granted by the Endurance implant does not count toward the total. -Retention: Useful for crit builds utilizing the Police Stories magazine, otherwise don't bother. Games. [6], Although the megaton class weapons have been largely retired by 2077, they were replaced with much smaller yield warheads. Accessing the Pip-Boy to eat or drink anything that will make the rad level cross the 1001-Rad death threshold will trigger a notification that will mention being affected by "fatal rad poisoning." Would rank higher if it didn't have an awful 70 barter requirement. Also, if completed the 'contract radiation sickness' part of Wasteland Survival Guide with a reading of 600 rads or more (the optional objective), the Rad Regeneration perk is given. -Nuka Chemist: Turn 3 nuka cola into a slightly better nuka cola that gives negligible buffs. -Skilled: FNV is more than generous with EXP and even if it wasn't, skilled grants 65 skill points which is between 6-5 levels worth of skill points. The lock picking minigame is a joke so there is zero reason to force a lock and the hacker minigame can be exited before the lockout and restarted with zero cost. -Hoarder: You can just fill your inventory with garbage you toss as you load in useful items, but honestly it's not worth the chore. -Built to Destroy: 3% crit is not a lot, but neither is 15% weapon degradation if you have a way to maintain your weapons. -- resist radiation. Rad Child is a perk in Fallout: New Vegas. -Nerves of Steel: Getting back AP faster is good for any player that utilizes VATS a lot. Ionizing radiation of various types was also used in a variety of medical, scientific, and military applications, and its widespread use led to the development of a variety of countermeasures to protect humans from harm, such as Rad-X or RadAway brand anti-radiation medicine. -Commando: Its grunt but for rifles. However as the intensity of radiation drops, so does the rate of decline. S.P.E.C.I.A.L. Unless the companion is dismissed, the perk will remain in effect regardless of the distance between them and their companions. Deal +3%/+6%/+10% damage to abominations. This console enables the ability to cheat, but it also is a tool for fixing glitches, learning about the game, and troubleshooting quest and companion problems. : Atomic is quite the strange perk. However, the road itself offers varied areas like collapsed buildings or caves. -Small Frame: +1 agility for a relatively minor downside isn't bad, but given the opportunity cost of missing out on other traits I wouldn't bother with this one. +1 SPECIAL point, Caesar's Legion Fame, NCR Infamy. When using Guns, you are twice as likely to recover cases and hulls. -Demolition Expert: Just a standard damage perk. 2. Launch nuclear missiles at both Caesar's Legion and NCR. RadAway will remove all radiation from the player character instantly, while a steady supply of clean water will reduce it over time. Never take this perk outside of hardcore mode unless you're running explosives and have decided to have a melee companion for some reason. Notes Advanced Rad Poisoning causes a loss of two points of Endurance and one point of Agility. -Kamikaze: Lets you squeeze out another hit in VATS with some weapons which is nice but not always worth the -2 DT. [29] They are immune to the negative effects of radiation. Fallout: New Vegas Perks List:-----Submitted by: Arju Adamantium Skeleton (Level 14 Required) ? This Perk will reduce radiation poisoning by contaminated drink or food by 50%. unarmed attack. A: Full Maintenance (Raul), Old Vaquero (Raul), Stealth Girl (Lilly), D: Scribe Assistant (Veronica), Whisky Rose (Cass), Search & Mark (Rex). The Rad Resistance perk also provides an increase to radiation resistance. This is hands down the most insultingly bad functional perk in the game. 00031DA9. Another niche use for this perk is that switching weapons will fully reload your last weapon equipped allowing you to squeeze more DPS out of weapons with lengthy reloads. -Rad Child: This is my first revised rating from my previous ranking posts, but I severely underestimated the power of this perk. It has the same armour rating as Reinforced Leather and you can use ordinary Rad suits to repair it. Level: 2. Just shoot/burn/stab them like a normal psycho and ignore this perk. Throw in Melee Hacker and Rushing Water to become speed. This reduction in yield results in a much larger proportion of the fallout being deposited in the lower atmosphere, and a much faster and more intense deposition of fallout than had been assumed previously. -Home on the Range: Maybe this perk has some uses in survival but beds are plenty common and fast travel exists for a reason. Foes killed by your Energy Weapons emit a corona of harmful energy. All non-player characters are immune to radiation. +5 health and +2 restored action points through the consumption of food.